Character attacks and attributes are normally unchanged, although various options exist to alter their performance for training or fun so players can take what. Melee made by achilles1515, that is designed to help players train for tournaments. I just didn’t know the location of the digital L/R press byte so I had to do some testing. 20XX Melee Training Hack Pack is a hack of Super Smash Bros. If that value is less than 7 (meaning you pressed it recently when you were trying to L-Cancel), I force load 255 (0xFF) into the “time since last L/R press byte” so it doesn’t L-Cancel. in 1/2 speed in Training Mode and looking at the individual frames of the Space Animal’s tech animations with the 20XX Hack Pack’s Develop Debug Mode toggle have really helped. Anything equal to or higher causes the code to branch to the No L-cancel section.īefore the game pulls that L/R byte, my code looks at the value of a different byte (closeby) that corresponds to the frames elapsed since a digital (ONLY!) press was registered. Sheik doesn’t really have any inherently strong aggressive options, but at a high level being aggressive will be as successful as your defense is strong. If the byte it pulls has a value below 7, it L-cancels. The injection point of this code is when the game pulls the “time since last L/R press (digital or analog, or Z button as well I guess)” byte and compares that to a value of 7. The analog is the L/R slider whose values change based on the depth of the trigger press, and yes, you go through the slider before activating the digital button. It’s either pressed or not pressed and those are the only states it can be in. These are not some high-priority-worthy suggestions, but it would be a nice addition to all the options already available.Ĭlick to expand.“Hard press” is the digital L/R button when pressed fully down. Speed (Can choose a custom speed, not limited to training mode or Slow-mo Melee or Lightning Melee. Stock Delta (like Project M replacement to % handicap, add/remove stocks different to the base settings, so a player can have 2 stocks compared to other players 4 base stocks. offence/defence ratio (like the handicap in Melee, but specific to a player) damage set (like the handicap setting in Brawl, the player starts each stocks with x%, number chosen)
#20xx hack pack sheik full
sub color (able to pick full black and full grey color) Scale (character size, like Big Melee and Tiny Melee)
#20xx hack pack sheik mod
Implementing some character flags from the Crazy mod (some might have already been suggested, I just compile them here):.I read somewhere G&W colour is a simple hexadecimal number (RRRGGGBBB), so the player could choose any colour he wants, like the custom shield colour. Custom G&W Colour: In the debug menu, based on player slot or current G&W colour (idk which one is possible), having the option to choose any colour for that character.The setting of Luigi's Side-B, instead of a "always misfire", it could be a numerical number from 0% to 100% misfire rate (each 0.5 or 2.5%), or 0/8, 1/8 (default), 2/8.